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	<title>Plexus</title>
	<link>http://blog.plubble.com</link>
	<description>Killer App of the Future - Here Today!</description>
	<lastBuildDate>Thu, 25 Feb 2010 13:01:01 +0000</lastBuildDate>
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		<title>Where are we today</title>
		<description><![CDATA[OK, it&#8217;s been a while. It seems like it, but Plexus is not actually dead. The most recent development on Plexus-proper was in Oct 2008. In 2009, I started working on a new open source p2p platform, called Xus, to address the networking problems we experienced when we worked with Pastry.  I blog about Xus here. [...]]]></description>
		<link>http://blog.plubble.com/?p=313</link>
			</item>
	<item>
		<title>Forums!</title>
		<description><![CDATA[In case you haven&#8217;t noticed, we have set up a forum especially  for the Plexus community. Have any questions, suggestions or contributions for us? Sign up, and we&#8217;ll be sure to answer!]]></description>
		<link>http://blog.plubble.com/?p=307</link>
			</item>
	<item>
		<title>Gui explanation</title>
		<description><![CDATA[Here are a labled gui to help explain how to set Plexus up. Check the full image by clicking on the thumbnail.]]></description>
		<link>http://blog.plubble.com/?p=294</link>
			</item>
	<item>
		<title>Latest DF Map Importer version</title>
		<description><![CDATA[Here are a few screens of how the latest version looks. Ramps get created now, unfortunately they only face one direction. Took 20 mins to generate Here&#8217;s a little messed up vid : Messed up screencap, heh To Do: (minor) Get ramps facing right directions Get stairs to work. Map more textures, models To Do: [...]]]></description>
		<link>http://blog.plubble.com/?p=283</link>
			</item>
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		<title>What&#8217;s Going On?</title>
		<description><![CDATA[During the week of the TEAM CTHULHU summit (Fur came to Zot&#8217;s house for a week) and the week after, we have been hard at work &#8220;turd polishing,&#8221; getting Plexus ready for the first &#8220;extended beta&#8221; release.  We&#8217;re VERY excited about that, but more on that when it&#8217;s ready .  If you want to be [...]]]></description>
		<link>http://blog.plubble.com/?p=268</link>
			</item>
	<item>
		<title>New wicked cool GUI!</title>
		<description><![CDATA[Major props to zot for pulling off our new GUI. Check out the snazzy new look and feel. Now getting this all working, especially the translucent shadow behind the window was a real pain in the you-know-what! Our mascot Cthulhu stands guard over the the application, and clicking him will close it down. Grab his [...]]]></description>
		<link>http://blog.plubble.com/?p=249</link>
			</item>
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		<title>DF Mapimporter &#8211; Now with textures!</title>
		<description><![CDATA[Grass, and barren stone.. Hopefully we can get the ramps sorted out, then we can move on to further aestheic improvements. Mmmmm]]></description>
		<link>http://blog.plubble.com/?p=241</link>
			</item>
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		<title>TEAM CTHULHU</title>
		<description><![CDATA[In preparation for our 20th anniversary release this month, we got some TEAM CTHULHU jumpsuits.  We are so dead sexy in these bad boys, we now even wear them outside of the house! furroy pimping it above. zot pimpin it above. and our supa-sexay logo on the back! anyone else with balls big enough to [...]]]></description>
		<link>http://blog.plubble.com/?p=234</link>
			</item>
	<item>
		<title>Randolph Carter Update</title>
		<description><![CDATA[Randolph got a make over too last night after a lot more hardwork on Theo&#8217;s part! Please note, the goofy texture on his clothes and missing hands is just me screwing around since the real one isn&#8217;t ready yet. Just wanted to test his UV and normal maps, which are looking excellent!]]></description>
		<link>http://blog.plubble.com/?p=227</link>
			</item>
	<item>
		<title>Yith update</title>
		<description><![CDATA[Well I figured out a couple issues with my Yith model, so I thought I&#8217;d show him off again! I got the normal maps and his first animation imported! He looks SO CREEPY! It&#8217;s awesome. Now I need to go back and finish up his UV mapping and make some real animations for him.]]></description>
		<link>http://blog.plubble.com/?p=224</link>
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